Designing
Reflecting on Gifs changing communication and the place they could have in Education This is one my my favourite projects that I completed in MET, because of the freedom I had to explore any facet of mobility that I felt was interesting. This project was completed in ETEC 565M, Mobile & Open Education and the requirements were as follows: Individual students will author and publish an original media-based critical analysis of an emerging facet of mobility that is of special interest to the student. The subject may be a technology, application, cultural phenomenon, social trend, educational program or learning product. One focus of the analysis will concern educational potential, or lack thereof. (ETEC 565M project description, 2017). I focused my project on the digital looping images we know as gifs, and I created a video and website for my project deliverables. I find social media fascinating, and anyone that is a social media user will know of the prevalence gifs have had in our day-to-day digital interactions over the last two years - particularly since gifs are now readily available in mobile format thanks to applications like imessage and Giphy, as well as software like IOS 11. It's interesting how gifs, even though they are not new to the digital world, have become more prevalent in the last few years. This is why I chose to focus on gifs for my project, as I believe that they are changing digital communication, and, as well, I think that there is potential for their use within education to help with visual representation of our emotions in often text-heavy online courses. Gifs can offer some comic relief in sometimes very tense learning environments. You can learn more about my thoughts on this topic by viewing my Pecha Kucha style presentation above.
Since mobility was a large aspect of this course, I not only wanted to create a project that was viewable on a mobile device, but I also wanted to create it on a mobile device. Thanks to the updates that came from Apple with IOS 11, I was able to find gifs online, save them to my camera roll, and record both my phone screen and audio without having to download any additional applications. I had to edit my final draft in iMovie to add in music, but I believe that eventually we will be able to create projects like this fully on a mobile device. This project encouraged me to think outside of the box and take risks. Mobile education or "M-Learning" is relatively new, but I believe that we will begin to see more mobile learning options in the future, particularly with the affordances from mobile system software like IOS 11, as well as applications such as iTunes U (iTunes University). M-learning can enhance constructivist active learning, as learners are “encouraged to interact and participate in learning to construct, transfer, and share knowledge effectively” (Thinley, et al., 2014, p. 293). Finally, this course and project taught me that new technology requires risks. As instructional designers we need to recognize new technology for the new innovations it brings to learning, and not for how it can be molded to pre-existing techniques. Click on the link below to view my project website: https://sites.google.com/view/gifsineducation
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DesigningDesigning is about creativity and about thinking outside of the box to create innovative tools and solutions for intended learners. Design is an important aspect of TPCK as "...design experiments narrow the gap between research and practice, between theory and application" (Mishra & Koehler, 2006, p. 1019). As well, as Mishra and Koehler (2006) discussed, when "...given opportunities to thoughtfully engage in the design of educational technology, teachers showed tremendous growth in their sensitivity to the complex interactions among content, pedagogy, and technology, thus developing their TPCK" (p. 1046). Designing is critical to understanding the connection between learners, teaching strategies, information, and technological tools.
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